
As you approach the next junction in the path you can hear the sound of two people squabbling.
You may Sneak this encounter.
Stepping into the clearing you see two rotund figures wrestling with each other, seemingly trying to keep hold of a rattle and force the other to let go. They stop as you approach and turn little, piggy eyes upon you.
“Stop there” says the first, “You’re not passing this way”. “No how” says the second.
The Tweedles are unpleasant urchins who move their massive bulk together to block your path whichever way you go.
You may leave this tile by the path you came in on, but if you wish to leave via one of the others you must outwit the pair. Test Wisdom to gain access to one of the paths. If you are successful you may leave the tile via that exit, but leave the Tweedles’ miniature on the tile, you’ll need to face them again if you pass this way.
Alternatively, you can take an Opposed Wisdom Test against their Wisdom (2). If successful they mope off huffily into the trees, leaving all exits clear, remove their miniature. If unsuccessful in the Opposed Test you are forced to withdraw to the previous tile. The inane debate has so muddled your brain your Wisdom is lowered by 1, it cannot drop below 1. Make a note of this for future Wisdom Tests.
