Day 17- The Archers and Friends

In The Woods there are many more different weapon types than we have covered so far, including ranged weaponry. Here are some more you might like to include in your games.

The Shield– A model equipped with a Shield is better able to defend itself from an opponent’s blows. The Shield allows the user to reroll any Defence Dice after all dice have been rolled. They may reroll some, all or none of their Defence Dice. A Shield may not be used against an enemy in the space to the rear of the model. A model may have a Shield in addition to one other weapon. 

The Club– A large, heavy club of whatever material is capable of smashing through an opponent’s defences. A model armed with a Club may raise the value of one rolled Attack Dice by 1 after all Defence Dice have been resolved. For example, a model with a Club rolls 2, 5 and 6 on their Attack Dice. Their opponent rolls 1, 2 and 6, eliminating two of the Attack Dice. The attacker may now use the Club’s special ability to turn the remaining 5 into a 6.

The Dagger– Daggers are fast and nimble weapons. If a model armed with a Dagger has any Attack Dice remaining once Defence Dice have been resolved they may change the result on any one of the dice to a 3.

The Staff– It’s hard to wield a long staff in the confines of a tunnel, but it’s much easier to block an opponent’s blows with one.  When a model armed with a Staff rolls Defence Dice if there are more Defence Dice than Attack Dice remaining after resolving them then the attacker loses the combat and the defender can choose a remaining Defence Dice to inflict on their opponent in the same way as if they were an attacker.

PICTURE10

Ranged Weapons– A model armed with a bow, sling or some other ranged weapon may fire at any target it can see so long as it can trace a straight line to the model without passing through another model, a wall or a closed door. A model may not fire at a target in an adjacent space, even diagonally. In the example above, the Gnome cannot target Goblin A as it is adjacent to him. He cannot target Goblin B as Goblin C is in the way.  He cannot target Goblin C as  he cannot see it (too far away from the Gnome and the Sconce) so he is left with Goblin D as a viable target.

Firing a Ranged Weapon counts as Taking a Swing (so can be done only once per turn). The target is automatically hit with a number of Attack Dice equal to the shooting model’s Strength+1 (for the Stamina used in the shot) in the same way as if Taking a Swing. The target may use remaining Stamina to roll a number of Defence Dice but does not add their own Strength against a ranged attack. Shields may be used against a ranged attack. Only Attack Dice numbering 1, 3 or 6 have any effect on a target, any other dice are discounted. In the example above the Gnome would roll 4 Attack Dice (his Strength plus 1 Stamina for the shot) and the Goblin would only be able to roll 1 Defence Dice. After removing the pairs only results of 1, 3 or 6 would be able to be chosen to hit the Goblin.