Day 19- Interactive
We’ve not said a lot about Interactions despite them being used a bit in previous adventures. An Interaction is essentially anything that a model can do to affect its immediate environment. This allows for some creative improvisation on the part of players and adventure-setters! Strictly speaking, Opening/Closing a Door is an Interact Action, but we put it separate to make things a bit easier to understand whilst learning the game. Locking and Unlocking a door is an Interact Action. Opening a chest, box or book is an Interact Action. Picking up an object is an Interact Action. Taking a Sconce down from the wall so you can carry a light source around with you would be an Interact Action. They enable players and adventure writers to be flexible and spontaneous. In the last adventure we saw how multiple Interact Actions (mending the boilers) can be required as a victory condition. If there’s a task which seems like it would be more complicated than just taking a few seconds of someone’s time then you can make it take more than one Interact to achieve. You can also scale the difficulty according to a model’s stats. For example, if a very heavy block needed to be pushed in front of a hole to seal it you might say that it took 4 Interact Actions, but reduced by 1 for each point of Strength the model had. A Goblin with a Strength of 1 would still need to perform 3 Interact Actions to push the block whilst a sturdy Gnome with a Strength of 3 would push it into place with a single Interact.

On the subject of writing adventures, why not have a go? Here’s a set of blank maps for you to use to make up your own scenarios. There’s also a printer-friendly download map sheet HERE. If you come up with something you’re pleased with do share it with us, we would love to see what you come up with and may showcase it in an issue of The Acorn, our monthly e-zine.
