Day 21- Raiders of the Gnost Harp

Jietna keep a precious harp in a locked Camphor-wood chest in their guild house. A mob of Goblins has broken in and seems determined to steal the instrument. What nefarious scheme can they have in mind for such an object?

NOTES

The Gnomes win if all the Goblins are destroyed before the harp is taken off the board. The Goblins win if the harp is taken through the Reinforced Door on the right of the board.

The Camphor-wood Chest is locked. It can be broken into in the same way as a Reinforced Door but only requiring a total of 5 or more on all Attack Dice.

Removing the harp from the opened chest is an Interact Action. If a model carrying the harp is reduced to 0 Endurance the harp is dropped in the space the model occupied and can be picked up by another model using an Interact Action.

The Reinforced Door begins the game locked.

All Gnomes have keys to the Reinforced Door. The Gnome directly to the left of the chest has the key for it. Any Goblin which reduces a Gnome to 0 Endurance automatically takes any keys they are carrying. If a Goblin acquires a key it immediately becomes an Agent.

The Agents follow the set of priorities listed below.