Day 22- Midnight Oil

Another Mob of Grotto Bogeys seems set on breaking into the city treasure-house. Surely this shows unprecedented coordination for the tiny minds of the Goblins? It’s especially strange as the only thing currently being stored there are phials of aromatic oil requested by one the Fae nobles…

NOTES

The Gnomes must prevent the Goblins from escaping with a jar of oil. Only Agents can carry the phial, so if they are eliminated the Gnomes win.

The oil can be picked up with an Interact Action by a model in any of the spaces adjacent to the token. Move the token along with that model. There are several phials so whenever one is broken replace the token on its staring space. Only one phial may be held by a model at any time, the Goblins may be showing uncharacteristic coordination in their enterprise but they still aren’t smart enough to think of everyone picking a phial up!

If a model carrying a phial is reduced to 0 Endurance they drop it, causing the oil to be spilt and lost.

The Reinforced Doors begin the game closed but unlocked. All the Gnomes have keys to these two doors.

The Sentries’ path is shown by the green bars. Rather than a patrol route this represents them knowing exactly where they need to go to get to the prize. The path runs below the space containing the agent and off the board in the bottom left corner. This end is the ‘exit’, the other is the ‘phial’ end. When a Sentry re-joins the path, if no Agents have a phial of oil they will always turn towards the phial end. If an Agent has the phial they will turn towards the exit end. Otherwise they follow the path as normal. 

The Agents follow the priorities listed below.