Day 3- Going Underground

It’s hard to get anything done without moving, so Move is the most common type of action. When a model moves it can step into any of the four squares to either side, it cannot travel diagonally. The model can end its move facing in any direction you like.

Each move is an action. For each Move Action a model takes it can move a number of spaces up to its Agility. A Gnome only has an Agility of 1 so each Move Action moves it one space. A Goblin has an Agility of 2 so for every Move Action it can move one or two spaces. Some creatures have an Agility of 3 and so can move significantly further with the same amount of effort. Models which move multiple spaces in one Action do not have to keep moving in the same direction, each time they leave a space they can choose which of the four surrounding spaces they move into.

Models can only move into unoccupied spaces. They cannot move through walls or closed doors. A model can pass through friends and prone models (but not standing up enemies) if it has enough movement within a single action to reach an empty space beyond. For example, a Goblin starting a move in a space next to another Goblin could use its 2 space move to pass through the friendly model into the space beyond. Only having an Agility of 1, a Gnome can never pass a friendly model as a 1-space move would put it into the same space as the model it is trying to move past. If a model reaches a closed door with spaces remaining in its current Move Action it must stop and any remaining spaces are lost, even if it has enough Stamina to open the door. Moving through the door must be done as a further action.

In today’s advent window you’ll find a set of black and green dice. The green dice are Stamina Dice and can be used to track how much Stamina a model has remaining. We recommended showing how much Stamina a model has left rather than how much it has spent.