Day 23- Flying Horror
In today’s window you’ll find a clue to the identity of the power behind the Goblin uprising.
That’s right… the Goblins haven’t entirely motivated themselves this time.
The clue is also another type of possible movement in the game, the Flying Move.
Flying Move
A model with wings can perform a Flying Move in a room. Models can’t fly in corridors as the roof is too low. A Flying Move is actually two actions- one to take off and one to land. The model cannot perform a Flying Move if it does not have enough Stamina to both take off and land (it can’t end a turn in the air) nor can it choose to remain in the air if it has Stamina remaining.
A Flying Move can be used to travel from a model’s current space to any unoccupied space in the same room. They can pass over any other models and can end the move facing in any direction. Multiple Flying Moves can be made in a turn is desired and can be coupled with the usual assortment of other actions. For example, a model could make a Flying Move to a doorway, pass through the door into another room with a regular Move action and them make a second Flying Move to travel to the far end of that room (provided they have enough Agility and Stamina).