Day 24- The Big Freeze

The mastermind behind the Goblin rebellion has been unmasked.

A Hengeton, dark ambassador of the sinister Void Entity, has hatched a plot to destroy the Fae hold on Talamhlar by destroying their administrative capital. By using a small force of Goblin rebels he has acquired the components needed to summon a powerful snow elemental. This mighty force will cover Mount Silence in a thick layer of ice and snow, blocking out all light, heat and sound. The ultimate attack on the elements key to the Gnomes’ world. Once cut off from the world outside the Goblin uprising will finish off the pawns of the Fae governance. To summon the elemental the Hengeton must conduct a rite whilst invoking the three elements he wishes to cancel- heat, light and sound. To do this he aims to burn camphor wood the Goblins took form the chest holding the harp, oil to brighten the flame and the harp itself, combined on one brazier. Lacking any one of these elements will delay the process but not prevent it entirely. 

The Hengeton is our ultimate boss for the final adventure. Glue the wings from yesterday’s window onto his back so he’s ready for action. His stats can be found below. The Huldraugur is armed with a Sword.

For this final adventure you’re going to need to take a craft knife or pair of scissors to the board, cutting it into individual rooms and corridors. These can then be arranged in the layout shown below. Now when you plan your own adventures you can also mix and match the layout, using either side of the board components and arranging them to form any array of corridors and rooms that takes your fancy.

NOTES

The Hengeton is trying to summon a snow elemental and cover Mount Silence in frozen darkness. If he succeeds the Gnomes lose, if he is prevented the Gnomes win. If the Gnomes are killed before the Reinforced Door to the long wooden room is opened (or the door is not opened for any other reason) the Gnomes lose.

All Reinforced Doors begin the game locked.  No models have keys for them.

The Sentries follow the green pathway. Each begins the game facing towards the closest Wooden Door.

Do not place the models and Brazier in the long wooden room until the Reinforced Door is opened. Once placed the Hengeton follows the set of priorities listed below.

The rite of summoning can only be performed by the Hengeton in a space adjacent to the Brazier.

If the Gnomes prevented the Goblins making off with the harp or oil the rite takes 12 Interact actions to perform.

If they prevented the Goblins from acquiring both the harp and oil the rite takes 15 Interact actions to perform.

If the Goblins got both harp and oil then it only takes 9 Interact actions to perform the rite.

Once the rite is performed the elemental arrives immediately and the Gnomes lose.

The Brazier counts as a light source.

Just one more thing…

If you have a moment we’d love to find out how you found the first Oakbound Adventure Calendar. Can you spare a couple of minutes to help make next year’s even better? Thanks.

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