Day 5- Perilous Portals
Doors are the means by which models can see and move through walls into adjacent board sections. There are three types of door, Archways, Wooden Doors and Reinforced Doors. By now you should have at least one of each type cut out of the advent windows. Inside today’s window you should find some clear plastic bases your cardboard doors can be placed in to stand them up on the board.




Archways are simple openings in the wall. A model can always move through an archway as if the spaces either side were not divided by a wall (since they aren’t, there’s an archway there!).
Wooden Doors can be opened or closed as an Action. A closed Wooden Door must be opened before it can be moved through. Models do not have to close doors after them (they aren’t worried about draughts) but this can be a tactically sound move as it slows down enemies and may stop them finding you. All Wooden Doors on the board are assumed to begin the game closed.
Reinforced Doors are the same as Wooden Doors but can also be Locked or Unlocked by a model which has a Key. The adventure will specify if one or more models have keys to the doors. A Locked door can be beaten down. To beat it down a model must Take a Swing at the door in the same way that it would attack a regular opponent. The door rolls no Defence Dice but is only beaten down if the combined total on the Attack Dice rolled equals or exceeds 12. This must be made in a single roll, do not track Endurance on Reinforced Doors. Unless specifically stated in the notes, a Reinforced Door begins the game closed and unlocked.


Doors block the light from any light source except in the square directly in front of it when open. The spaces to either side of the door cannot be seen from the other side of the doorway. In the example above the Gnome can see the Goblin in the highlighted yellow space beyond the arch because the Goblin is within its Perception and directly in the doorway. The Goblin cannot see the Gnome from the other side of the archway even though the room is well lit, it can only see its Perception Range (indicated by the red spaces) beyond the arch. The black spaces either side of the arch cannot be seen from the Goblin’s side.